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13 753 (0,177s)

Project

EduGames4K Designing educational games for kids (GA19-02532S)

Digital game-based learning systems (DGBL) are increasingly used in formal contexts. Evidence-based principles on how to design these systems for children are lacking. At the same time, multimedia learning...

Media and socio-cultural communication

  • 2019 - 2022
  • 3 508 tis. Kč
  • 3 329 tis. Kč
  • GA ČR
Project

Promoting Science Literacy through a Narrative Game Based Learning Environment at Upper Elementary Grade Classrooms (GA24-12123S)

Game-based learning environments (GBLEs) are showing promise for learning, a narrative game designed to promote science literacy, wherein learners are provided with immediate feedback and customised scaffo...

Psychology (including human - machine relations)

  • 2024 - 2026
  • 8 764 tis. Kč
  • 8 764 tis. Kč
  • GA ČR
Project

Ludus Machine Learning and Game Theory to Collaboratively Defend Against Internet Threats (TH02010990)

Ludus project goal is to improve the security of a large group of Internet users by applying Machine Learning and Game Theory collaborative defenses is based on sharing and centralizing the network metadata of the users, an...

IN - Informatika

  • 2016 - 2019
  • 16 112 tis. Kč
  • 9 669 tis. Kč
  • TA ČR
Project

Self-learning methods in imperfect information environments (GA25-18031S)

directions to advance AI techniques in game theory and meta-learning. We focus and developing machine learning-based stimulation protocols for visual prosthetic systemsImperfect information environments are a gene...

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2025 - 2027
  • 8 379 tis. Kč
  • 7 965 tis. Kč
  • GA ČR
Project

Advancing Large Language Model Agents through Game Playing (GA25-18353S)

Language Models (LLMs) with reinforcement learning and classical AI planning techniques in the domain of game playing. Our project outlines three objectives: (1) advancing a reinforcement learning (RL) solver to allow for ...

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2025 - 2027
  • 7 949 tis. Kč
  • 7 949 tis. Kč
  • GA ČR
Project

Game Over Eva(sion) Securing Deep Learning with Game Theory (GF19-29680L)

Machine learning methods have penetrated our daily life without us even learning, which is nowadays popular due to small robustness of deep neural networks Game Theory, we believe the field is not aware about important bulk...

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2019 - 2022
  • 3 197 tis. Kč
  • 2 754 tis. Kč
  • GA ČR
Project

e-Golem mediacal learning simulator of human physiological functions as a backgound of e-learning teaching of critical care medicine (2C06031)

Creation of the e-learning internet-based portal. Functionality: simulation games for critical care medicine, availability of creation and cooperation of virtual teams. Usage of the portal for training of physicians and med...

AM - Pedagogika a školství

  • 2006 - 2009
  • 20 661 tis. Kč
  • 13 431 tis. Kč
  • MŠMT
Project

Esport Coach- Fantasy AI Solutions (EG20_321/0024770)

performance using advanced data analysis, machine learning concepts, and artificial sports, with games changing several times a year and significantly every two years in electronic sports, it is about adapting to the dynamics of th...

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2021 - 2024
  • 4 992 tis. Kč
  • 0 tis. Kč
  • MPO
Project

Modern diagnostic software for finding and supporting talents in STEM (TQ01000430)

The goal of this project is to develop a modern game-based software environment. The first module will identify, through online game-based psychodiagnostic tests will conduct experiments and learn. Underpi...

Education, special (to gifted persons, those with learning disabilities)

  • 2023 - 2026
  • 11 338 tis. Kč
  • 9 068 tis. Kč
  • TA ČR
Project

Creating a 'Gulag' model in Virtual and Augmented Reality as a Tool for Increasing the Effectiveness of Teaching 20th-century history (TL03000574)

The main aim of the project is to create a learning model based on virtual 3D visualization of the gulag camp and via its didactic application to increase the efficiency tool using the principle of the game simulation. A mu...

Education, general; including training, pedagogy, didactics [and education systems]

  • 2020 - 2023
  • 6 368 tis. Kč
  • 4 780 tis. Kč
  • TA ČR
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