Age-Related Differences With Immersive and Non-immersive Virtual Reality in Memory Assessment
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00023752%3A_____%2F19%3A43919899" target="_blank" >RIV/00023752:_____/19:43919899 - isvavai.cz</a>
Alternative codes found
RIV/00216208:11120/19:43918383
Result on the web
<a href="https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01330/full" target="_blank" >https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01330/full</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3389/fpsyg.2019.01330" target="_blank" >10.3389/fpsyg.2019.01330</a>
Alternative languages
Result language
angličtina
Original language name
Age-Related Differences With Immersive and Non-immersive Virtual Reality in Memory Assessment
Original language description
Memory decline associated with physiological aging and age-related neurological disorders has a direct impact on quality of life for seniors. With demographic aging, the assessment of cognitive functions is gaining importance, as early diagnosis can lead to more effective cognitive interventions. In comparison to classic paper-and-pencil approaches, virtual reality (VR) could offer an ecologically valid environment for assessment and remediation of cognitive deficits. Despite the rapid development and application of new technologies, the results of studies aimed at the role of VR immersion in assessing cognitive performance and the use of VR in aging populations are often ambiguous. VR can be presented in a less immersive form, with a desktop platform, or with more advanced technologies like head-mounted displays (HMDs). Both these VR platforms are associated with certain advantages and disadvantages. In this study, we investigated age-related differences related to the use of desktop and HMD platforms during memory assessment using an intra-subject design. Groups of seniors (N = 36) and young adults (N = 25) completed a virtual Supermarket Shopping task using desktop and HMD platforms in a counterbalanced order. Our results show that the senior performances were superior when using the non-immersive desktop platform. The ability to recall a shopping list in the young adult group remained stable regardless of the platform used. With the HMD platform, the performance of the subjects of both groups seemed to be more influenced by fatigue. The evaluated user experiences did not differ between the two platforms, and only minimal and rare side effects were reported by seniors. This implies that highly immersive technology has good acceptance among aging adults. These findings might have implications for the further use of HMD in cognitive assessment and remediation.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50101 - Psychology (including human - machine relations)
Result continuities
Project
Result was created during the realization of more than one project. More information in the Projects tab.
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Frontiers in Psychology
ISSN
1664-1078
e-ISSN
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Volume of the periodical
10
Issue of the periodical within the volume
June
Country of publishing house
CH - SWITZERLAND
Number of pages
12
Pages from-to
"Article Number: 1330"
UT code for WoS article
000471291200001
EID of the result in the Scopus database
2-s2.0-85068604323