Cycles of Labour: In the Metaverse, We Will Be Housewives
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00057266%3A_____%2F23%3AN0000020" target="_blank" >RIV/00057266:_____/23:N0000020 - isvavai.cz</a>
Alternative codes found
RIV/00216208:11210/23:10476406
Result on the web
<a href="https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/" target="_blank" >https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.25969/mediarep/21717" target="_blank" >10.25969/mediarep/21717</a>
Alternative languages
Result language
angličtina
Original language name
Cycles of Labour: In the Metaverse, We Will Be Housewives
Original language description
During the twentieth century, housework has become an endless cycle of work that usually goes without social recognition. The technological innovations within the household and the policy of a family wage individualised the reproductive workers and isolated them in the social form of the “housewife”. The housewife then lives in an endless loop of daily routines of caring for the house and family. However, are there any continuities between this reproductive labour and the cognitive labour we perform in the digital space, as Kylie Jarrett indicates (Jarrett, 2016)? And is videographic criticism capable of not only showing but also analysing these continuities? Our audiovisual essay Cycles of Labour, which remediates the daily routines captured in the film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles (Chantal Akerman, 1975) through a simulated video-game interface. The essay takes the viewer through three stages in the cycle of extending the housewife logic into the digital sphere. It proceeds from introducing the evolution of reproductive labour to a playthrough that foregrounds the connections between reproductive and cognitive labour in the datafied society to a demonstration of how this development of housework translates into the labour of NPCs (non-playable characters) in video games. As a result, the videographic essay highlights that the heroine of Akerman’s film is not alone in her repetitive endeavours. In the virtual space, we are all becoming “digital housewives” (Jarrett, 2016).
Czech name
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Czech description
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Classification
Type
J<sub>ost</sub> - Miscellaneous article in a specialist periodical
CEP classification
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OECD FORD branch
60405 - Studies on Film, Radio and Television
Result continuities
Project
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Continuities
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Others
Publication year
2023
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
NECSUS European Journal of Media Studies
ISSN
2213-0217
e-ISSN
2213-0217
Volume of the periodical
12
Issue of the periodical within the volume
2
Country of publishing house
DE - GERMANY
Number of pages
2
Pages from-to
220-222
UT code for WoS article
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EID of the result in the Scopus database
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