All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Cycles of Labour: In the Metaverse, We Will Be Housewives

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00057266%3A_____%2F23%3AN0000020" target="_blank" >RIV/00057266:_____/23:N0000020 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11210/23:10476406

  • Result on the web

    <a href="https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/" target="_blank" >https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.25969/mediarep/21717" target="_blank" >10.25969/mediarep/21717</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Cycles of Labour: In the Metaverse, We Will Be Housewives

  • Original language description

    During the twentieth century, housework has become an endless cycle of work that usually goes without social recognition. The technological innovations within the household and the policy of a family wage individualised the reproductive workers and isolated them in the social form of the “housewife”. The housewife then lives in an endless loop of daily routines of caring for the house and family. However, are there any continuities between this reproductive labour and the cognitive labour we perform in the digital space, as Kylie Jarrett indicates (Jarrett, 2016)? And is videographic criticism capable of not only showing but also analysing these continuities? Our audiovisual essay Cycles of Labour, which remediates the daily routines captured in the film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles (Chantal Akerman, 1975) through a simulated video-game interface. The essay takes the viewer through three stages in the cycle of extending the housewife logic into the digital sphere. It proceeds from introducing the evolution of reproductive labour to a playthrough that foregrounds the connections between reproductive and cognitive labour in the datafied society to a demonstration of how this development of housework translates into the labour of NPCs (non-playable characters) in video games. As a result, the videographic essay highlights that the heroine of Akerman’s film is not alone in her repetitive endeavours. In the virtual space, we are all becoming “digital housewives” (Jarrett, 2016).

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>ost</sub> - Miscellaneous article in a specialist periodical

  • CEP classification

  • OECD FORD branch

    60405 - Studies on Film, Radio and Television

Result continuities

  • Project

  • Continuities

    V - Vyzkumna aktivita podporovana z jinych verejnych zdroju

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    NECSUS European Journal of Media Studies

  • ISSN

    2213-0217

  • e-ISSN

    2213-0217

  • Volume of the periodical

    12

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    DE - GERMANY

  • Number of pages

    2

  • Pages from-to

    220-222

  • UT code for WoS article

  • EID of the result in the Scopus database