Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F18%3A10389079" target="_blank" >RIV/00216208:11210/18:10389079 - isvavai.cz</a>
Result on the web
<a href="https://doi.org/10.4324/9781315518336" target="_blank" >https://doi.org/10.4324/9781315518336</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks
Original language description
The primary aim of this chapter is to present a new methodological and interpretative framework for the analysis of big social data: in particular, user-generated data obtained from Facebook. The chapter introduces a new, formally-defined, quantitative method called Normalized Social Distance (NSD), developed by the main author of this chapter. NSD calculates the distances between various social groups, based on the intentional stances expressed by members of these groups in their activities on social networks. NSD results can be visualized in graphs, clusters or dendrograms, and standard methods of network analysis can be applied to them. As such, NSD provides an opportunity for a distant reading of social network sites, enabling us to formally represent and analyze the structural aspects of big social data. The case study presented in this chapter serves as an example that highlights the use of NSD on a concrete dataset and explains possible further interpretative approaches. Thematically, the case study focuses on religion-centered gaming pages on social networks. These are Facebook pages providing news, reviews and other gaming-related content and that describe themselves in religious terms and/or state religiously-motivated aims in their descriptions (e.g. Christian Gamers Alliance, Gamers 4 Christ, Muslim Gamers, Atheist Gamer, etc.). The case study explores 15 religion-centered gaming pages on Facebook and analyzes publicly available data about 10275 of their users. It aims to explore these pages' audiences and their similarities, differences and affinities through NSD computed from their fans' likes.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
50803 - Information science (social aspects)
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2018
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Methods for Studying Video Games and Religion
ISBN
978-1-138-69871-0
Number of pages of the result
17
Pages from-to
171-187
Number of pages of the book
221
Publisher name
Routledge
Place of publication
New York
UT code for WoS chapter
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