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What you can't see is what you don't get: paradigms of game world visualization

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F08%3A00209109" target="_blank" >RIV/00216208:11230/08:00209109 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    What you can't see is what you don't get: paradigms of game world visualization

  • Original language description

    This paper tries to analyze the modes of visual representation in digital games and introduces the idea of illusionism, a rhetorical position in a game text that asserts that there is nothing more to the fictional game world than a player can see.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    AJ - Literature, mass media, audio-visual activities

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    Z - Vyzkumny zamer (s odkazem do CEZ)

Others

  • Publication year

    2008

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008)

  • ISBN

    978-1-60558-218-4

  • ISSN

  • e-ISSN

  • Number of pages

    4

  • Pages from-to

  • Publisher name

    ACM

  • Place of publication

    New York

  • Event location

  • Event date

  • Type of event by nationality

  • UT code for WoS article