What you can't see is what you don't get: paradigms of game world visualization
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F08%3A00209109" target="_blank" >RIV/00216208:11230/08:00209109 - isvavai.cz</a>
Result on the web
—
DOI - Digital Object Identifier
—
Alternative languages
Result language
angličtina
Original language name
What you can't see is what you don't get: paradigms of game world visualization
Original language description
This paper tries to analyze the modes of visual representation in digital games and introduces the idea of illusionism, a rhetorical position in a game text that asserts that there is nothing more to the fictional game world than a player can see.
Czech name
—
Czech description
—
Classification
Type
D - Article in proceedings
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
—
Result continuities
Project
—
Continuities
Z - Vyzkumny zamer (s odkazem do CEZ)
Others
Publication year
2008
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008)
ISBN
978-1-60558-218-4
ISSN
—
e-ISSN
—
Number of pages
4
Pages from-to
—
Publisher name
ACM
Place of publication
New York
Event location
—
Event date
—
Type of event by nationality
—
UT code for WoS article
—