The context of innovation in metaphorical game design : the case of Deus Ex Machina
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F10%3A10051955" target="_blank" >RIV/00216208:11230/10:10051955 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
The context of innovation in metaphorical game design : the case of Deus Ex Machina
Original language description
This paper analyses the design process, reception, structure and content of the 1984 experimental digital game Deus Ex Machina, the first commercially released game that openly stated its artistic ambitions. The paper stresses the role of the metaphor asa means of design game mechanics.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
Z - Vyzkumny zamer (s odkazem do CEZ)<br>S - Specificky vyzkum na vysokych skolach
Others
Publication year
2010
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Exploring the edges of gaming : proceedings of the Vienna Games conference 2008-2009 Future and Reality of Gaming
ISBN
978-3-7003-1758-6
ISSN
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e-ISSN
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Number of pages
11
Pages from-to
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Publisher name
Braumüller
Place of publication
Wien
Event location
Wien
Event date
Oct 25, 2009
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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