Monsters by the numbers: Controlling monstrosity in video games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F13%3A10139768" target="_blank" >RIV/00216208:11230/13:10139768 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Monsters by the numbers: Controlling monstrosity in video games
Original language description
This chapter argues that the conversion of monstrosity into tasks and problems reflects the shift to societies of control, characterized by numerical evaluations and computing. Video game monsters exemplify the way in which societies of control deal withand take advantage of enmity, threat and challenge.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2013
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Monster culture in the 21st century: a reader
ISBN
978-1-4411-7839-8
Number of pages of the result
15
Pages from-to
193-208
Number of pages of the book
323
Publisher name
Bloomsbury Academic
Place of publication
London
UT code for WoS chapter
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