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Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F15%3A10325255" target="_blank" >RIV/00216208:11230/15:10325255 - isvavai.cz</a>

  • Result on the web

    <a href="http://medzur.fss.muni.cz/media/14269/ceegs-online-final.pdf" target="_blank" >http://medzur.fss.muni.cz/media/14269/ceegs-online-final.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions

  • Original language description

    The article explores the way a particular glitch is defined in video game culture and argues that the process of definition is in fact a negotiation between different groups of stakeholders. After a glitch is identified, the process of negotiation among the players, press and developers continues. The use of a glitch also has to be defined and interpreted. In this article, I take a closer look at glitches that interact with microtransactions in full-price video game titles, using examples from two games published by EA: Mass Effect 3 and Dead Space 3. While players of both games used glitches to bypass the microtransactions, fan and press reactions to these two cases of glitch exploitation were significantly different. While nearly no one questioned Mass Effect 3's missile glitch to be a cheat of sorts, the infinite respawn glitch from Dead Space 3 was subject to many discussions regarding its nature as a glitch or a feature. This article analyzes the discourse of glitch discussions and offers explanations as to why the two cases have differed so radically.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    AJ - Literature, mass media, audio-visual activities

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2015

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference

  • ISBN

    978-80-210-8045-4

  • ISSN

  • e-ISSN

  • Number of pages

    16

  • Pages from-to

    55-70

  • Publisher name

    Masaryk University

  • Place of publication

    Brno

  • Event location

    Brno

  • Event date

    Oct 10, 2014

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article

    000380507400005