Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F15%3A10325255" target="_blank" >RIV/00216208:11230/15:10325255 - isvavai.cz</a>
Result on the web
<a href="http://medzur.fss.muni.cz/media/14269/ceegs-online-final.pdf" target="_blank" >http://medzur.fss.muni.cz/media/14269/ceegs-online-final.pdf</a>
DOI - Digital Object Identifier
—
Alternative languages
Result language
angličtina
Original language name
Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions
Original language description
The article explores the way a particular glitch is defined in video game culture and argues that the process of definition is in fact a negotiation between different groups of stakeholders. After a glitch is identified, the process of negotiation among the players, press and developers continues. The use of a glitch also has to be defined and interpreted. In this article, I take a closer look at glitches that interact with microtransactions in full-price video game titles, using examples from two games published by EA: Mass Effect 3 and Dead Space 3. While players of both games used glitches to bypass the microtransactions, fan and press reactions to these two cases of glitch exploitation were significantly different. While nearly no one questioned Mass Effect 3's missile glitch to be a cheat of sorts, the infinite respawn glitch from Dead Space 3 was subject to many discussions regarding its nature as a glitch or a feature. This article analyzes the discourse of glitch discussions and offers explanations as to why the two cases have differed so radically.
Czech name
—
Czech description
—
Classification
Type
D - Article in proceedings
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
—
Result continuities
Project
—
Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2015
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference
ISBN
978-80-210-8045-4
ISSN
—
e-ISSN
—
Number of pages
16
Pages from-to
55-70
Publisher name
Masaryk University
Place of publication
Brno
Event location
Brno
Event date
Oct 10, 2014
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
000380507400005