Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F21%3A10427937" target="_blank" >RIV/00216208:11230/21:10427937 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia
Original language description
The chapter introduces the term "hyperlocal games" to describe computer and video games created by people from a particular place about that place and about the people who inhabit it, written primarily (but not exclusively) for the local community. Drawing from three case studies from 1980s and 1990s Czechoslovakia, the chapter reads hyperlocal games as instances of de Certeau's concept of spatial tactics and the Situationist practice of dérive. In these games, young amateurs recreated the sites of their everyday lives, such as schools, towns or hobby clubs, and subjected the resulting game spaces to their own rules, fulfilling their ambitions and challenging adult authorities. The chapter argues that studying hyperlocal games can sensitize game scholars and historians to the everyday contexts of game production.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
50802 - Media and socio-cultural communication
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2021
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Game History and the Local
ISBN
978-3-030-66421-3
Number of pages of the result
19
Pages from-to
17-35
Number of pages of the book
240
Publisher name
Palgrave Macmillan
Place of publication
Cham
UT code for WoS chapter
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