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“The World is a Maze of Illusions.” Peripheral Religion and Enchantment in Cyberpunk 2077

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F25%3A10503719" target="_blank" >RIV/00216208:11230/25:10503719 - isvavai.cz</a>

  • Result on the web

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=azz-6JMYHv" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=azz-6JMYHv</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.48783/gameviron.v22i22.274" target="_blank" >10.48783/gameviron.v22i22.274</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    “The World is a Maze of Illusions.” Peripheral Religion and Enchantment in Cyberpunk 2077

  • Original language description

    In this article, we examine peripheral religion and the peripherality of religion in Cyberpunk 2077 (2020). From a hermeneutic analysis of the game&apos;s narrative and mechanical elements, we argue that - despite the secular register of the game&apos;s techno-dystopian setting - the underlying enchantment of the gameworld subtly reinforces the epistemic legitimacy of otherwise peripheralized religious practices and beliefs. We begin with an overview of key theoretical concepts concerning simulation, representation, and enchantment that converge at the core of our argument. Following this, we situate Cyberpunk 2077&apos;s gameworld within the longer literary history of cyberpunk as a genre of speculative fiction and conclude with a close reading of the tarot-themed questline Fool on the Hill that runs parallel to the game&apos;s main narrative. Our analysis illustrates the complicated relationships between the game&apos;s fictional setting, its mechanics and rules, and the game&apos;s status as a simulation of an enchanted world, which together invite players to reflect on peripheral religion in a present day characterized by the secularizing spectre of the Enlightenment.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>ost</sub> - Miscellaneous article in a specialist periodical

  • CEP classification

  • OECD FORD branch

    50802 - Media and socio-cultural communication

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Gamevironments

  • ISSN

    2364-382X

  • e-ISSN

    2364-382X

  • Volume of the periodical

    22

  • Issue of the periodical within the volume

    Special Issue

  • Country of publishing house

    DE - GERMANY

  • Number of pages

    42

  • Pages from-to

    97-138

  • UT code for WoS article

  • EID of the result in the Scopus database