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Creative Uses of Machinima Platforms in Higher Education

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F12%3A10126930" target="_blank" >RIV/00216208:11240/12:10126930 - isvavai.cz</a>

  • Result on the web

    <a href="https://dl.dropbox.com/u/4360015/Proceedings_ARTECH2012.pdf" target="_blank" >https://dl.dropbox.com/u/4360015/Proceedings_ARTECH2012.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Creative Uses of Machinima Platforms in Higher Education

  • Original language description

    Machinima (machine cinema - animation genre), as a popular amateur filmmaking technique where user-created content is authored with the help of video game engines, has gained an increasing amount of attention from video game developers, but has been successfully implemented into the creative arts curriculum as well over the past few years. Although many video games include machinimation modules or some form of support for amateur machinima productions, these vary significantly in terms of usability in the frames of higher education. This paper explores the assumptions for the utilization of Machinima authoring software in the frames of creative arts courses and in the context of creativity. This paper analyses how the design features of machinima platforms influence creativity and preferences in terms of platform selection by students of a machinima design course.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    AL - Art, architecture, cultural heritage

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2012

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of 6th International Conference on Digital Arts

  • ISBN

    978-972-98464-7-2

  • ISSN

  • e-ISSN

  • Number of pages

    4

  • Pages from-to

    325-328

  • Publisher name

    Grupo Portugu?s de Computaç?o Gráfica and ARTECH International

  • Place of publication

    Faro Portugalsko

  • Event location

    Faro, Portugalsko

  • Event date

    Nov 7, 2012

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article