Gaming through Historical Simulations: An Easy Target for a Public Attack?
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F13%3A10189826" target="_blank" >RIV/00216208:11240/13:10189826 - isvavai.cz</a>
Result on the web
<a href="https://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/exploring-videogames" target="_blank" >https://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/exploring-videogames</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Gaming through Historical Simulations: An Easy Target for a Public Attack?
Original language description
This chapter considers to what extent the medium of videogame might be used for historical representation and immersion into the environments of the past in the case of videogames 1378, JFK Reloaded, Escape from Woomera (EWF), and Soviet Unterzoegersdorf.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2013
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Exploring Videogames: Culture, Design and Identity
ISBN
978-1-84888-240-9
Number of pages of the result
9
Pages from-to
167-175
Number of pages of the book
175
Publisher name
Inter-Disciplinary Press
Place of publication
Oxford
UT code for WoS chapter
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