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Scattering-aware Texture Reproduction for 3D Printing

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F17%3A10371991" target="_blank" >RIV/00216208:11320/17:10371991 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1145/3130800.3130890" target="_blank" >http://dx.doi.org/10.1145/3130800.3130890</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3130800.3130890" target="_blank" >10.1145/3130800.3130890</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Scattering-aware Texture Reproduction for 3D Printing

  • Original language description

    Color texture reproduction in 3D printing commonly ignores volumetric light transport (cross-talk) between surface points on a 3D print. Such light diffusion leads to significant blur of details and color bleeding, and is particularly severe for highly translucent resin-based print materials. Given their widely varying scattering properties, this cross-talk between surface points strongly depends on the internal structure of the volume surrounding each surface point. Existing scattering-aware methods use simplified models for light diffusion, and often accept the visual blur as an immutable property of the print medium. In contrast, our work counteracts heterogeneous scattering to obtain the impression of a crisp albedo texture on top of the 3D print, by optimizing for a fully volumetric material distribution that preserves the target appearance. Our method employs an efficient numerical optimizer on top of a general Monte-Carlo simulation of heterogeneous scattering, supported by a practical calibration procedure to obtain scattering parameters from a given set of printer materials. Despite the inherent translucency of the medium, we reproduce detailed surface textures on 3D prints. We evaluate our system using a commercial, five-tone 3D print process and compare against the printer&apos;s native color texturing mode, demonstrating that our method preserves high-frequency features well without having to compromise on color gamut.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    ACM Transactions on Graphics

  • ISSN

    0730-0301

  • e-ISSN

  • Volume of the periodical

    36

  • Issue of the periodical within the volume

    6

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    15

  • Pages from-to

  • UT code for WoS article

    000417448700071

  • EID of the result in the Scopus database

    2-s2.0-85038942728