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Solving Multiagent Path Finding on Highly Centralized Networks

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3A10510244" target="_blank" >RIV/00216208:11320/25:10510244 - isvavai.cz</a>

  • Alternative codes found

    RIV/68407700:21240/25:00378600

  • Result on the web

    <a href="https://doi.org/10.1609/aaai.v39i22.34484" target="_blank" >https://doi.org/10.1609/aaai.v39i22.34484</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1609/aaai.v39i22.34484" target="_blank" >10.1609/aaai.v39i22.34484</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Solving Multiagent Path Finding on Highly Centralized Networks

  • Original language description

    The MUTLIAGENT PATH FINDING (MAPF) problem consists of identifying the trajectories that a set of agents should follow inside a given network in order to reach their desired destinations as soon as possible, but without colliding with each other. We aim to minimize the maximum time any agent takes to reach their goal, ensuring optimal path length. In this work, we complement a recent thread of results that aim to systematically study the algorithmic behavior of this problem, through the parameterized complexity point of view. First, we show that MAPF is NP-hard when the given network has a star-like topology (bounded vertex cover number) or is a tree with 11 leaves. Both of these results fill important gaps in our understanding of the tractability of this problem that were left untreated in the recent work of Fioravantes et al., Exact Algorithms and Lowerbounds for Multiagent Path Finding: Power of Treelike Topology, presented in AAAI&apos;24. Nevertheless, our main contribution is an exact algorithm that scales well as the input grows (FPT) when the topology of the given network is highly centralized (bounded distance to clique). This parameter is significant as it mirrors real-world networks. In such environments, a bunch of central hubs (e.g., processing areas) are connected to only few peripheral nodes.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    THIRTY-NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, AAAI-25

  • ISBN

    978-1-57735-897-8

  • ISSN

    2159-5399

  • e-ISSN

    2374-3468

  • Number of pages

    8

  • Pages from-to

    23186-23193

  • Publisher name

    ASSOC ADVANCEMENT ARTIFICIAL INTELLIGENCE

  • Place of publication

    PALO ALTO

  • Event location

    Philadelphia

  • Event date

    Feb 25, 2025

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001477505600008