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Ontology-based framework for a multi-domain spoken dialogue system

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3A3639L9KE" target="_blank" >RIV/00216208:11320/25:3639L9KE - isvavai.cz</a>

  • Result on the web

    <a href="https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049565494&doi=10.1007%2fs12652-017-0625-y&partnerID=40&md5=482bbdfda1342acd0c88aff9900af098" target="_blank" >https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049565494&doi=10.1007%2fs12652-017-0625-y&partnerID=40&md5=482bbdfda1342acd0c88aff9900af098</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s12652-017-0625-y" target="_blank" >10.1007/s12652-017-0625-y</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Ontology-based framework for a multi-domain spoken dialogue system

  • Original language description

    Multi-domain spoken dialogue is a challenging field where the objective of the most proposed ideas is to mimic the human–human dialogue. This paper proposes to tackle the domain selection problem in the context of multi-domain spoken dialogue as a set theory problem to resolve. First, we built each dialogue domain as an ontology following an architecture with some rules to respect. Second, each ontology is considered as a set and its concepts are the elements. Third, an ontology-based classifier is used to map the user sentence into a set of ontologies concepts and to generate an intersection between these concepts. Finally, a new turn analysis and domain selection algorithm is proposed to infer the intended domain from the user sentence using the intersection set and three techniques, namely Domain Rewards, Dominant Concept, and Current Domain. To evaluate the proposed approach, a corpus of 120 simulated dialogues was built to cover four application domains. In our experiment, the assessment of the system is performed by considering all possibilities of a natural verbal interaction where a changing of semantic context occurs during the dialogue. The obtained results show that the system accuracy reaches a satisfactory performance of 83.13% while the average number of turns by dialogue is 6.79. © Springer-Verlag GmbH Germany, part of Springer Nature 2017.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Journal of Ambient Intelligence and Humanized Computing

  • ISSN

    1868-5137

  • e-ISSN

  • Volume of the periodical

    15

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    23

  • Pages from-to

    1543-1565

  • UT code for WoS article

  • EID of the result in the Scopus database

    2-s2.0-85049565494