All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

The immediate and long-term effects of time perspective on Internet gaming disorder

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11410%2F18%3A10371026" target="_blank" >RIV/00216208:11410/18:10371026 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11110/18:10371026

  • Result on the web

    <a href="https://akademiai.com/doi/10.1556/2006.6.2017.089" target="_blank" >https://akademiai.com/doi/10.1556/2006.6.2017.089</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1556/2006.6.2017.089" target="_blank" >10.1556/2006.6.2017.089</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    The immediate and long-term effects of time perspective on Internet gaming disorder

  • Original language description

    Backgrounds and aims: This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample participated. We proposed that TP factors (negative TP and future positive TP) will influence either the current presence of IGD symptoms or the further development of IGD over time. In other words, the effect of TP is stable. Finally, game usage patterns were analyzed in the sense of changes in playing time and IGD symptoms in gamers after 3 years. Methods: To access the variables, two scales were administered through online inventory, the Zimbardo Time Perspective Inventory-short, and Charlton and Danforths&apos; Core Addiction Scale, both in 2012 (N = 377) and 2015 (N = 48). The amount of time that gamers usually spent playing were obtained through self-reports. Results: The study&apos;s primary presumptions were confirmed. Both negative TP and future positive TP were confirmed as significant predictors of the presence of IGD symptoms, either immediately or in the following 3 years. Data on game usage showed a significant decrease in playing time and IGD symptoms between year 0 and year 3 of the study.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

    <a href="/en/project/GA16-15771S" target="_blank" >GA16-15771S: Randomized Prevention Trial of the Universal Drug Prevention Interventions Targeted on Alcohol, Tobacco, and Marijuana</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Journal of Behavioral Addictions

  • ISSN

    2062-5871

  • e-ISSN

  • Volume of the periodical

    7

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    HU - HUNGARY

  • Number of pages

    8

  • Pages from-to

    44-51

  • UT code for WoS article

    000429554100005

  • EID of the result in the Scopus database

    2-s2.0-85045411798