Gaming disorder test : Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F24%3A00139426" target="_blank" >RIV/00216224:14230/24:00139426 - isvavai.cz</a>
Result on the web
<a href="https://www.sciencedirect.com/science/article/pii/S0022395624002826" target="_blank" >https://www.sciencedirect.com/science/article/pii/S0022395624002826</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.jpsychires.2024.05.023" target="_blank" >10.1016/j.jpsychires.2024.05.023</a>
Alternative languages
Result language
angličtina
Original language name
Gaming disorder test : Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample
Original language description
In 2019, Gaming Disorder (GD) was acknowledged as an official diagnosis by the World Health Organization. The Gaming Disorder Test (GDT) is the most widely used tool to measure GD; however, due to its novelty, various measurement properties are still unexplored, and the number of validated language variants is still limited. The present study is the first to assess the psychometric properties of the Czech version of the GDT. Further, it focuses on its temporal prevalence and stability, gaming genre invariance, and criterion validity. A large-scale sample of adult Czech gamers collected at two points within nine months was analysed – T1 N = 5356; T2 N = 6077; longitudinal sample N = 1430. Confirmatory factor analysis (CFA), structural equation modelling (SEM), and multigroup CFA were employed to assess the measurement invariance. The study confirmed the one-factor structure of the GDT and showed that it is invariant across preferred gaming genres and the time of data collection. It showed a negative relationship with life satisfaction and a positive relationship with anxiety, even when controlling for their mutual relationships. The prevalence in the longitudinal sample was equal to or below 1.9% in each wave, but only 0.5% in the longitudinal sample (hence n = 7 participants fulfilled in both waves the criteria for GD). The study suggests that the Czech version of the GDT has good psychometric properties, including temporal stability and invariance across gaming genres, so it is suitable for the survey type and epidemiological investigation of the ICD-11's Gaming Disorder.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50101 - Psychology (including human - machine relations)
Result continuities
Project
<a href="/en/project/GA21-30769S" target="_blank" >GA21-30769S: Gaming disorder from longitudinal and psychodynamic perspectives</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Journal of Psychiatric Research
ISSN
0022-3956
e-ISSN
1879-1379
Volume of the periodical
175
Issue of the periodical within the volume
July
Country of publishing house
GB - UNITED KINGDOM
Number of pages
8
Pages from-to
192-199
UT code for WoS article
001241726800001
EID of the result in the Scopus database
2-s2.0-85192576168