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Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F16%3A00091549" target="_blank" >RIV/00216224:14330/16:00091549 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1007/978-3-319-41316-7_6" target="_blank" >http://dx.doi.org/10.1007/978-3-319-41316-7_6</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-41316-7_6" target="_blank" >10.1007/978-3-319-41316-7_6</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments

  • Original language description

    Brain-Computer Interface (BCI) technology is still under development, however the recent advances allowed to move BCI from research laboratories to people’s living rooms. One of the promising areas of BCI applications is in computer games and virtual environments. In this chapter, initially an overview of the state of the art of BCI applications in computer games is presented. Next, a user study of two inexpensive commercially available devices used in different games is presented. The results indicate that multi-channel BCI systems are better suited for controlling an avatar in 3D environments in an active manner, while BCI systems with one channel is well suited for use with games utilising neuro-feedback. Finally, the findings demonstrate the importance of matching appropriate BCI devices with the appropriate game.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2016

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Emotion in Games - Theory and Praxis

  • ISBN

    9783319413143

  • Number of pages of the result

    15

  • Pages from-to

    103-117

  • Number of pages of the book

    338

  • Publisher name

    Springer International Publishing

  • Place of publication

    Berlin

  • UT code for WoS chapter