Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F16%3A00091549" target="_blank" >RIV/00216224:14330/16:00091549 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.1007/978-3-319-41316-7_6" target="_blank" >http://dx.doi.org/10.1007/978-3-319-41316-7_6</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-319-41316-7_6" target="_blank" >10.1007/978-3-319-41316-7_6</a>
Alternative languages
Result language
angličtina
Original language name
Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
Original language description
Brain-Computer Interface (BCI) technology is still under development, however the recent advances allowed to move BCI from research laboratories to people’s living rooms. One of the promising areas of BCI applications is in computer games and virtual environments. In this chapter, initially an overview of the state of the art of BCI applications in computer games is presented. Next, a user study of two inexpensive commercially available devices used in different games is presented. The results indicate that multi-channel BCI systems are better suited for controlling an avatar in 3D environments in an active manner, while BCI systems with one channel is well suited for use with games utilising neuro-feedback. Finally, the findings demonstrate the importance of matching appropriate BCI devices with the appropriate game.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Emotion in Games - Theory and Praxis
ISBN
9783319413143
Number of pages of the result
15
Pages from-to
103-117
Number of pages of the book
338
Publisher name
Springer International Publishing
Place of publication
Berlin
UT code for WoS chapter
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