All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F19%3A00115069" target="_blank" >RIV/00216224:14330/19:00115069 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1109/VizSec48167.2019.9161386" target="_blank" >http://dx.doi.org/10.1109/VizSec48167.2019.9161386</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/VizSec48167.2019.9161386" target="_blank" >10.1109/VizSec48167.2019.9161386</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

  • Original language description

    Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000822" target="_blank" >EF16_019/0000822: CyberSecurity, CyberCrime and Critical Information Infrastructures Center of Excellence</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    2019 IEEE Symposium on Visualization for Cyber Security (VizSec)

  • ISBN

    9781728138763

  • ISSN

  • e-ISSN

  • Number of pages

    11

  • Pages from-to

    1-11

  • Publisher name

    IEEE

  • Place of publication

    Vancouver, BC, Canada

  • Event location

    Vancouver, BC, Canada

  • Event date

    Jan 1, 2019

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article