Enhancing the Learning Process of Folk Dances using Augmented Reality and Non-Invasive Brain Stimulation
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F22%3A00119129" target="_blank" >RIV/00216224:14330/22:00119129 - isvavai.cz</a>
Result on the web
<a href="https://www.sciencedirect.com/science/article/pii/S1875952121000525" target="_blank" >https://www.sciencedirect.com/science/article/pii/S1875952121000525</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.entcom.2021.100455" target="_blank" >10.1016/j.entcom.2021.100455</a>
Alternative languages
Result language
angličtina
Original language name
Enhancing the Learning Process of Folk Dances using Augmented Reality and Non-Invasive Brain Stimulation
Original language description
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our objective is to facilitate the traditional dance-learning process -- based on imitating teacher's movements -- by employing current technological advances. In particular, we record professional dancers' performances using a motion capture system and display the recorded data as moving avatars within a developed mobile-phone application. This application in combination with the mobile phone used as a headset, allows students to observe professional dancing within an augmented-reality environment. To demonstrate the benefits of such environment, we show that students can learn dancing when using the developed application. We assess the dancing quality by determining a similarity with respect to professional performance, based on the Dynamic Time Warping applied to the recorded motion capture data. Also, we analyze the effect of transcranial direct current stimulation (tDCS) on motor learning. We experimentally demonstrate that students with received tDCS perform dancing significantly better. We evaluate all the experiments on a real-life dataset of folk dances.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/GA19-02033S" target="_blank" >GA19-02033S: Searching, Mining, and Annotating Human Motion Streams</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Others
Publication year
2022
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Entertainment Computing
ISSN
1875-9521
e-ISSN
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Volume of the periodical
40
Issue of the periodical within the volume
January 2022
Country of publishing house
NL - THE KINGDOM OF THE NETHERLANDS
Number of pages
10
Pages from-to
1-10
UT code for WoS article
000701780400002
EID of the result in the Scopus database
2-s2.0-85114099495