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A multimodal smartwatch-based interaction concept for immersive environments

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F23%3A00132189" target="_blank" >RIV/00216224:14330/23:00132189 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.sciencedirect.com/science/article/pii/S0097849323002479" target="_blank" >https://www.sciencedirect.com/science/article/pii/S0097849323002479</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1016/j.cag.2023.10.010" target="_blank" >10.1016/j.cag.2023.10.010</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    A multimodal smartwatch-based interaction concept for immersive environments

  • Original language description

    Augmented and Virtual Reality (AR/VR) environments require user interaction concepts beyond the traditional mouse-and-keyboard setup for seated desktop computer usage. Although advanced input modalities such as hand or gaze tracking have been developed, they have yet to be widely adopted in available hardware. Modern smartwatches have been shown to provide a powerful and intuitive means of input, thereby overcoming the limitation of the current AR/VR headsets. They typically offer a set of interesting input modalities, such as a touchscreen, rotary buttons, and an Inertial Measurement Unit (IMU), which can be used for mid-air gesture recognition. Compared to other input devices, they have the benefit that they are hands-free as soon as the user stops interacting since they are attached to the wrist. As many concepts have been proposed, comparative evaluations of their effectiveness and user-friendliness are still rare. In this paper, we evaluate the usability of two commonly found approaches for using a smartwatch as an interaction device, specifically in immersive environments provided by AR/VR HMDs: using the physical inputs of the watch (touchscreen, rotary buttons) or mid-air gestures. We conducted a user study with 20 participants, where they tested both of the interaction methods, and we compared them in their usability and performance. Based on a prototypical AR application, we evaluated the performance and user experience of these two smartwatch-based interaction concepts. We have found that the input using a touchscreen and buttons was generally favored by the participants and led to shorter task completion times.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10200 - Computer and information sciences

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Computers & Graphics

  • ISSN

    0097-8493

  • e-ISSN

  • Volume of the periodical

    117

  • Issue of the periodical within the volume

    December

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    11

  • Pages from-to

    85-95

  • UT code for WoS article

    001107076300001

  • EID of the result in the Scopus database

    2-s2.0-85174924394