Using Audience Avatars to Increase Sense of Presence in Live-Streams
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F23%3A00132861" target="_blank" >RIV/00216224:14330/23:00132861 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.1007/978-3-031-49368-3_20" target="_blank" >http://dx.doi.org/10.1007/978-3-031-49368-3_20</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-031-49368-3_20" target="_blank" >10.1007/978-3-031-49368-3_20</a>
Alternative languages
Result language
angličtina
Original language name
Using Audience Avatars to Increase Sense of Presence in Live-Streams
Original language description
Social interactions and the sense of presence are important for the spectatorship experience in live-streams. In large audiences, communication gets harder and viewers participate less. This paper explores the possibility of representing an audience using animated avatars to increase the sense of presence and potentially move some traffic from the chat window to the avatars. We discuss the motivations for and the challenges in creating an audience avatar interface.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2023
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
International Conference on Computer-Human Interaction Research and Applications
ISBN
9783031493676
ISSN
1865-0929
e-ISSN
1865-0937
Number of pages
12
Pages from-to
326-337
Publisher name
Springer
Place of publication
Rome, Italy
Event location
Rome, Italy
Event date
Jan 1, 2023
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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