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EbAcraft: Engaging Local Communities in Learning About Ecosystem-Based Adaptation for Coastal Cities in Europe

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F23%3A00132939" target="_blank" >RIV/00216224:14330/23:00132939 - isvavai.cz</a>

  • Result on the web

    <a href="https://ieeexplore.ieee.org/document/10254941" target="_blank" >https://ieeexplore.ieee.org/document/10254941</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/e-Science58273.2023.10254941" target="_blank" >10.1109/e-Science58273.2023.10254941</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    EbAcraft: Engaging Local Communities in Learning About Ecosystem-Based Adaptation for Coastal Cities in Europe

  • Original language description

    Coastal cities are confronted with the imperative to adapt to the impacts of climate change. Within the realm of adaptation strategies, ecosystem-based adaptation (EbA) has emerged as a prominent solution for enhancing the resilience of coastal communities. However, a significant obstacle lies in the effective dissemination and comprehension of these innovative climate adaptation strategies among local populations. Communication serves as a pivotal factor in facilitating an understanding of the multifaceted challenges posed by climate change. The engagement of children in communication initiatives has proven to be effective when promoting adoption of these types of solutions, as they also support the engagement of other local societal groups, such as their families. Minecraft, a highly popular digital game, presents a compelling platform for the creation of public online servers featuring customisable mechanics. Leveraging this potential, our study introduces EbAcraft, a game specifically developed to engross and challenge players in the collaborative implementation of EbAs tailored for a fictional coastal city. By contextualising the climate change challenges, presenting potential solutions, and inviting participation within a virtual environment, EbAcraft was conceived as an engaging tool to foster comprehension and encourage active involvement. The game was launched during the EU Green Week 2023 as an online workshop, inviting participants from 10 different European cities as part of the SCORE Project and supporting multilingual accessibility with translations available in 11 languages. SCORE Coastal Cities Living Labs (CCLLs) promoted the event within their respective communities through schools and social media, resulting in the participation of 33 players over 7 hours of online event.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    2023 IEEE 19th International Conference on e-Science (e-Science)

  • ISBN

    9798350322248

  • ISSN

    2325-372X

  • e-ISSN

    2325-3703

  • Number of pages

    9

  • Pages from-to

    1-9

  • Publisher name

    IEEE

  • Place of publication

    Kypr

  • Event location

    Limassol

  • Event date

    Jan 1, 2023

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article