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Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00139557" target="_blank" >RIV/00216224:14330/24:00139557 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1145/3681716.3689439" target="_blank" >http://dx.doi.org/10.1145/3681716.3689439</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3681716.3689439" target="_blank" >10.1145/3681716.3689439</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality

  • Original language description

    Nowadays, a diverse array of technologies are used to help students learn in different ways, and augmented reality (AR) stands out as a notable example. AR proves especially beneficial for visualizing concepts more effectively in 3D (three-dimensional) space compared to traditional 2D (two-dimensional) planes. To make the learning process more entertaining, it can be visualized in the form of a game concept. This paper explores the idea of how augmented reality can assist students in learning graph algorithms, specifically learning the algorithm for finding the shortest path in a graph by using visualization playfully. To determine this, a game approach for mobile devices was implemented with the help of the Unity engine that includes three versions of the game: 1) an AR version with 3D graph models, 2) an AR version with 2D graph models, and 3) a non-AR version of the graph models. Subsequently, a user study was conducted to assess the engaging of this approach with 20 participants.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GF22-06357L" target="_blank" >GF22-06357L: Vis4Schools: Fostering Information Visualization Literacy in Schools</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    27th International Academic Mindtrek Conference, ACADEMIC MINDTREK 2024

  • ISBN

    9798400718236

  • ISSN

  • e-ISSN

  • Number of pages

    5

  • Pages from-to

    225-229

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    Tampere, Finland

  • Event location

    Tampere, Finland

  • Event date

    Jan 1, 2024

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001349553200021