Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00139557" target="_blank" >RIV/00216224:14330/24:00139557 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.1145/3681716.3689439" target="_blank" >http://dx.doi.org/10.1145/3681716.3689439</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3681716.3689439" target="_blank" >10.1145/3681716.3689439</a>
Alternative languages
Result language
angličtina
Original language name
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality
Original language description
Nowadays, a diverse array of technologies are used to help students learn in different ways, and augmented reality (AR) stands out as a notable example. AR proves especially beneficial for visualizing concepts more effectively in 3D (three-dimensional) space compared to traditional 2D (two-dimensional) planes. To make the learning process more entertaining, it can be visualized in the form of a game concept. This paper explores the idea of how augmented reality can assist students in learning graph algorithms, specifically learning the algorithm for finding the shortest path in a graph by using visualization playfully. To determine this, a game approach for mobile devices was implemented with the help of the Unity engine that includes three versions of the game: 1) an AR version with 3D graph models, 2) an AR version with 2D graph models, and 3) a non-AR version of the graph models. Subsequently, a user study was conducted to assess the engaging of this approach with 20 participants.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/GF22-06357L" target="_blank" >GF22-06357L: Vis4Schools: Fostering Information Visualization Literacy in Schools</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
27th International Academic Mindtrek Conference, ACADEMIC MINDTREK 2024
ISBN
9798400718236
ISSN
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e-ISSN
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Number of pages
5
Pages from-to
225-229
Publisher name
Association for Computing Machinery
Place of publication
Tampere, Finland
Event location
Tampere, Finland
Event date
Jan 1, 2024
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
001349553200021