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Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F25%3A00141809" target="_blank" >RIV/00216224:14330/25:00141809 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.ifaamas.org/Proceedings/aamas2025/pdfs/p161.pdf" target="_blank" >https://www.ifaamas.org/Proceedings/aamas2025/pdfs/p161.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives

  • Original language description

    Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents, formalized as bidding games on (finite) Markov decision processes (MDP). Normally, on MDPs, a single decision-maker chooses a sequence of actions, producing a probability distribution over infinite paths. In bidding games on MDPs, two players---called the reachability and safety players---bid for the privilege of choosing the next action at each step. The reachability player's goal is to maximize the probability of reaching a given target vertex, whereas the safety player's goal is to minimize it. These games generalize traditional bidding games on graphs, and the existing analysis techniques do not extend. For instance, the central property of bidding games on graphs is the existence of a threshold budget, which is the necessary and sufficient budget to guarantee winning for the reachability player. For MDPs, the threshold becomes a relation between budgets and probabilities of reaching the target. We devise value-iteration algorithms that approximate thresholds and optimal policies for general MDPs, and compute the exact solutions for acyclic MDPs, and show that finding thresholds is at least as hard as simple-stochastic games.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10200 - Computer and information sciences

Result continuities

  • Project

    <a href="/en/project/GA23-06963S" target="_blank" >GA23-06963S: VESCAA: Verifiable and Efficient Synthesis of Controllers for Autonomous Agents</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems

  • ISBN

    9798400714269

  • ISSN

  • e-ISSN

  • Number of pages

    9

  • Pages from-to

    161-169

  • Publisher name

    International Foundation for Autonomous Agents and Multiagent Systems

  • Place of publication

    Richland (SC)

  • Event location

    Detroit

  • Event date

    Jan 1, 2025

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article