Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F25%3A00141809" target="_blank" >RIV/00216224:14330/25:00141809 - isvavai.cz</a>
Result on the web
<a href="https://www.ifaamas.org/Proceedings/aamas2025/pdfs/p161.pdf" target="_blank" >https://www.ifaamas.org/Proceedings/aamas2025/pdfs/p161.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives
Original language description
Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents, formalized as bidding games on (finite) Markov decision processes (MDP). Normally, on MDPs, a single decision-maker chooses a sequence of actions, producing a probability distribution over infinite paths. In bidding games on MDPs, two players---called the reachability and safety players---bid for the privilege of choosing the next action at each step. The reachability player's goal is to maximize the probability of reaching a given target vertex, whereas the safety player's goal is to minimize it. These games generalize traditional bidding games on graphs, and the existing analysis techniques do not extend. For instance, the central property of bidding games on graphs is the existence of a threshold budget, which is the necessary and sufficient budget to guarantee winning for the reachability player. For MDPs, the threshold becomes a relation between budgets and probabilities of reaching the target. We devise value-iteration algorithms that approximate thresholds and optimal policies for general MDPs, and compute the exact solutions for acyclic MDPs, and show that finding thresholds is at least as hard as simple-stochastic games.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10200 - Computer and information sciences
Result continuities
Project
<a href="/en/project/GA23-06963S" target="_blank" >GA23-06963S: VESCAA: Verifiable and Efficient Synthesis of Controllers for Autonomous Agents</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems
ISBN
9798400714269
ISSN
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e-ISSN
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Number of pages
9
Pages from-to
161-169
Publisher name
International Foundation for Autonomous Agents and Multiagent Systems
Place of publication
Richland (SC)
Event location
Detroit
Event date
Jan 1, 2025
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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