All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Teachers’ experience with digital games in Czech primary schools

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14410%2F22%3A00125607" target="_blank" >RIV/00216224:14410/22:00125607 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.sciencedirect.com/science/article/pii/S1875952122000076" target="_blank" >https://www.sciencedirect.com/science/article/pii/S1875952122000076</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1016/j.entcom.2022.100483" target="_blank" >10.1016/j.entcom.2022.100483</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Teachers’ experience with digital games in Czech primary schools

  • Original language description

    The article deals with the issue of using computer games in education in primary schools. Our quantitative survey of 586 primary school teachers from the Czech Republic focuses on the teachers’ experience with the use of computer games in teaching. Our goal was to determine the teachers’ attitudes to the use of these games in their practice, the degree of involvement of the games in the educational process, and the analysis of the relationships between the games, the educational curriculum, and pupils. Our research also examines issues preventing a greater use of digital games in education. Quantitative research was conducted by a questionnaire survey, was disseminated online and the subsequent analysis was performed using the software SPSS version 24. The results say that half of the respondents use digital games in their teaching. Most respondents use games created for the educational environment and as a means to introduce a new teaching material, or to verify students' knowledge. The biggest problem that respondents identify is the lack of information and methodological and didactic materials, or insufficient technical equipment. This study presents the first larger data sample regarding the use of digital games by teachers in the Czech Republic.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Entertainment Computing

  • ISSN

    1875-9521

  • e-ISSN

  • Volume of the periodical

    42

  • Issue of the periodical within the volume

    article number 100483

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    10

  • Pages from-to

    1-10

  • UT code for WoS article

    000797065200002

  • EID of the result in the Scopus database

    2-s2.0-85126637914