Could gamification present a significant topic for the philosophy of sport?
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14510%2F21%3A00122820" target="_blank" >RIV/00216224:14510/21:00122820 - isvavai.cz</a>
Result on the web
<a href="https://journals.muni.cz/studiasportiva/article/view/14245" target="_blank" >https://journals.muni.cz/studiasportiva/article/view/14245</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5817/STS2021-1-5" target="_blank" >10.5817/STS2021-1-5</a>
Alternative languages
Result language
angličtina
Original language name
Could gamification present a significant topic for the philosophy of sport?
Original language description
This article focuses on the phenomenon of gamification in the context of the philosophy of sport. Gamification is usually understood as a process of adding games or game-like elements to some activity in order to encourage participation. It takes the techniques that game designers use to engage players and applies them to motivate people in different spheres of our lives. It should be emphasized that gamification itself is not about games; it is not about the digital world, nor is it primarily about sport. However, it is a phenomenon that originated in the world of games and gained its content in the digital world. Gamification is also close to the phenomenon of play because it was invented by those people who were playing games. The main question asked in the text is whether gamification, although it is not primarily about games or sports, can be a crucial topic for the philosophy of sport. This article proposes some opportunities for philosophical approaches to gamification within kinanthropology. The ethical discourse is mentioned in the context of normative ethics. The ontological discourse is followed in the context of the digital world and the phenomenon of sportification. One of the possible areas of interest in the philosophy of sport can be presented by monitoring and scheduling endurance sports activities. This issue is developed within the article on the ontological level, especially. The sociologically based study about gamification-form-above and gamification-from-below by Woodcock and Johnson is examined via Patočka’s concept of three movements of human existence. It was included in the article mainly as an example to illustrate the great diversity of possible philosophical approaches. It appears that gamification in sport is rapidly spreading, and it will be examined within different empirical studies more and more. This article argues that this phenomenon is also an interesting topic for the philosophy of sport.
Czech name
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Czech description
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Classification
Type
J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database
CEP classification
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OECD FORD branch
50902 - Social sciences, interdisciplinary
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2021
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Studia sportiva
ISSN
1802-7679
e-ISSN
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Volume of the periodical
15
Issue of the periodical within the volume
1
Country of publishing house
CZ - CZECH REPUBLIC
Number of pages
12
Pages from-to
51-62
UT code for WoS article
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EID of the result in the Scopus database
2-s2.0-85112008673