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Enhancing Cybersecurity Skills by Creating Serious Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14610%2F18%3A00106886" target="_blank" >RIV/00216224:14610/18:00106886 - isvavai.cz</a>

  • Result on the web

    <a href="https://dl.acm.org/citation.cfm?doid=3197091.3197123" target="_blank" >https://dl.acm.org/citation.cfm?doid=3197091.3197123</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3197091.3197123" target="_blank" >10.1145/3197091.3197123</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Enhancing Cybersecurity Skills by Creating Serious Games

  • Original language description

    Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we complement these approaches with a key innovation: undergraduate students learn methods of network attack and defense by creating educational games in a cyber range. In this paper, we present the design of two courses, instruction and assessment techniques, as well as our observations over the last three semesters. The students report they had a unique opportunity to deeply understand the topic and practice their soft skills, as they presented their results at a faculty open day event. Their peers, who played the created games, rated the quality and educational value of the games overwhelmingly positively. Moreover, the open day raised awareness about cybersecurity and research and development in this field at our faculty. We believe that sharing our teaching experience will be valuable for instructors planning to introduce active learning of cybersecurity and adversary thinking.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/VI20162019014" target="_blank" >VI20162019014: Simulation, detection, and mitigation of cyber threats endangering critical infrastructure</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'18)

  • ISBN

    9781450357074

  • ISSN

    1942-647X

  • e-ISSN

  • Number of pages

    6

  • Pages from-to

    194-199

  • Publisher name

    ACM

  • Place of publication

    Larnaca, Cyprus

  • Event location

    Larnaca, Cyprus

  • Event date

    Jul 2, 2018

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000543991900037