The Possibilities of Bim Quality Control in the Game Development Environment
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26110%2F22%3APU144260" target="_blank" >RIV/00216305:26110/22:PU144260 - isvavai.cz</a>
Result on the web
<a href="https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLVI-5-W1-2022/239/2022/" target="_blank" >https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLVI-5-W1-2022/239/2022/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5194/isprs-archives-XLVI-5-W1-2022-239-2022" target="_blank" >10.5194/isprs-archives-XLVI-5-W1-2022-239-2022</a>
Alternative languages
Result language
angličtina
Original language name
The Possibilities of Bim Quality Control in the Game Development Environment
Original language description
The quality control of the BIM model to be delivered is one of the most important steps in the process of information modelling. Quality control can take place on several levels. First of all, it is a control of geometric parameters, especially a control of the relative accuracy of the resulting model with respect to the modelled real object. Another type of quality control can be a check of the completeness of the model, whether the resulting model contains all the elements that are to be included in the model according to the requirements. MEP equipment such as fire extinguishers, for example, is a substantial content of BIM models. This may also be related to the required level of LOD, e.g. whether these elements are modelled with the required level of detail. Furthermore, the visual properties of the individual elements can be checked, for example whether the surface finish of the wall corresponds to reality. Subsequently, database and descriptive information of individual elements should be checked, such as technical parameters of various items of technical equipment of MEP content. This article describes variants of the publication of a building information model for the purposes of BIM model quality control. The procedure of creating the final application in the game development environment Unreal Engine (Epic Games) is described on the example of a BIM model of a historical building from the middle of the 19th century.
Czech name
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Czech description
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Classification
Type
J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2022
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
ISSN
1682-1750
e-ISSN
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Volume of the periodical
46
Issue of the periodical within the volume
5
Country of publishing house
DE - GERMANY
Number of pages
5
Pages from-to
239-243
UT code for WoS article
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EID of the result in the Scopus database
2-s2.0-85125503819