Parallelizing the Precomputed Scan Matching Method for Graphics Card processing
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26210%2F10%3APU88101" target="_blank" >RIV/00216305:26210/10:PU88101 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Parallelizing the Precomputed Scan Matching Method for Graphics Card processing
Original language description
Certain methods solving mobile robot localization problem are reliable, but computationally expensive. One possible way how to increase the speed of necessary calculations is to use parallel approach and use graphics card to speed the processes up. Methods such as Precomputed Scan Matching Method (PCSM) or Particle Filters are suitable for parallel processing. PCSM method requires processing the map prior to localization and so far such processing had to be done offline, while the new approach brings computational time reduction in order of a magnitude. The paper describes the modifications of PCSM method and its implementation suitable for modern ATi Radeon and NVIDIA GeForce graphics card series.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
JC - Computer hardware and software
OECD FORD branch
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Result continuities
Project
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Continuities
Z - Vyzkumny zamer (s odkazem do CEZ)
Others
Publication year
2010
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 1st intenational conference Robotics in Education, RiE2010
ISBN
978-80-227-3353-3
ISSN
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e-ISSN
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Number of pages
6
Pages from-to
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Publisher name
Slovak University of Technology in Bratislava
Place of publication
Bratislava
Event location
Bratislava
Event date
Sep 16, 2010
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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