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Efficient Computing of Correlated Equilibria in Multi-Player Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F08%3APU76730" target="_blank" >RIV/00216305:26230/08:PU76730 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Efficient Computing of Correlated Equilibria in Multi-Player Games

  • Original language description

    This paper deals with modelling and simulation of intelligent agents doing strategic decision making which we describe by terms of mathematical game theory. We have developed a package of computer models representing Central-European electricity marketshaving integrated intelligent behavior of electricity producers, traders and consumers. This work required a very detailed research in algorithmics and optimization of our game theoretic models because of their large time complexity. We adopted Aumann'scorrelated equilibrium as a basic concept of game equilibria. In this paper, we describe a very efficient general computerized algorithm of solving the multi-player game situations through the correlated equilibrium. Core of the presented method is basedon iterative elimination of dominated strategies.

  • Czech name

    Efficient Computing of Correlated Equilibria in Multi-Player Games

  • Czech description

    This paper deals with modelling and simulation of intelligent agents doing strategic decision making which we describe by terms of mathematical game theory. We have developed a package of computer models representing Central-European electricity marketshaving integrated intelligent behavior of electricity producers, traders and consumers. This work required a very detailed research in algorithmics and optimization of our game theoretic models because of their large time complexity. We adopted Aumann'scorrelated equilibrium as a basic concept of game equilibria. In this paper, we describe a very efficient general computerized algorithm of solving the multi-player game situations through the correlated equilibrium. Core of the presented method is basedon iterative elimination of dominated strategies.

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    JC - Computer hardware and software

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GP102%2F06%2FP309" target="_blank" >GP102/06/P309: Research in methodology of modelling and simulation of intelligent systems</a><br>

  • Continuities

    Z - Vyzkumny zamer (s odkazem do CEZ)

Others

  • Publication year

    2008

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of 12th IASTED Conference on Artificial Intelligence and Soft Computing

  • ISBN

    978-0-88986-755-0

  • ISSN

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

  • Publisher name

    ACTA Press

  • Place of publication

    Calgery

  • Event location

    Palma de Mallorca

  • Event date

    Sep 1, 2008

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article