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Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F22%3APU147290" target="_blank" >RIV/00216305:26230/22:PU147290 - isvavai.cz</a>

  • Result on the web

    <a href="https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14425" target="_blank" >https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14425</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1111/cgf.14425" target="_blank" >10.1111/cgf.14425</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing

  • Original language description

    This paper presents an in depth comparison of state-of-the-art precise shadowing techniques for an omnidirectional point light. We chose several types of modern shadowing algorithms, starting from stencil shadow volumes, methods using traversal of acceleration structures to hardware-accelerated ray-traced shadows. Some methods were further improved - robustness, increased performance; we also provide the first multi-platform implementations of some of the tested algorithms. All the methods are evaluated on several test scenes in different resolutions and on two hardware platforms - with and without dedicated hardware units for ray tracing. We conclude our findings based on speed and memory consumption. Ray-tracing is the fastest and one of the easiest methods to implement with small memory footprint. The Omnidirectional Frustum-Traced Shadows method has a predictable memory footprint and is the second fastest algorithm tested. Our stencil shadow volumes are faster than some newer algorithms. Per-Triangle Shadow Volumes and Clustered Per-Triangle Shadow Volumes are difficult to implement and require the most memory; the latter method scales well with the scene complexity and resolution. Deep Partitioned Shadow Volumes does not excel in any of the measured parameters and is suitable for smaller scenes. The source codes of the testing framework have been made publicly available.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    COMPUTER GRAPHICS FORUM

  • ISSN

    0167-7055

  • e-ISSN

    1467-8659

  • Volume of the periodical

    41

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    16

  • Pages from-to

    106-121

  • UT code for WoS article

    000725980900001

  • EID of the result in the Scopus database

    2-s2.0-85120437392