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How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F23%3APU149372" target="_blank" >RIV/00216305:26230/23:PU149372 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1109/VR55154.2023.00027" target="_blank" >http://dx.doi.org/10.1109/VR55154.2023.00027</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/VR55154.2023.00027" target="_blank" >10.1109/VR55154.2023.00027</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications

  • Original language description

    The paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might be unable to see or interact with some digital content in applications like visual robot programming, robotic program visualizations, or workspace annotation. To overcome this limitation, we propose a temporal switching to a non-immersive virtual reality that allows the user to see the virtual counterpart of the workspace from any angle and distance, where the viewpoint is controlled using a unique combination of on-screen controls complemented by the physical motion of the handheld device. Using such a combination, the user can position the virtual camera roughly to the desired pose using the on-screen controls and then continue working just as in augmented reality. To explore how people would use it and what the benefits would be over pure augmented reality, we chose a representative task of object alignment and conducted a study. The results revealed that mainly physical demands, which is often a limiting factor for handheld augmented reality, could be reduced and that the usability and utility of the approach are rated as high. In addition, suggestions for improving the user interface were proposed and discussed.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/8A21015" target="_blank" >8A21015: AI-augmented automation for efficient DevOps, a model-based framework for continuous development At RunTime in cyber-physical systems</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

  • ISBN

    979-8-3503-4815-6

  • ISSN

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    115-122

  • Publisher name

    Institute of Electrical and Electronics Engineers

  • Place of publication

    Shanghai

  • Event location

    Shanghai

  • Event date

    Mar 25, 2023

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000990497900012