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How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F24%3APU149416" target="_blank" >RIV/00216305:26230/24:PU149416 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/article/10.1007/s11042-023-16350-5" target="_blank" >https://link.springer.com/article/10.1007/s11042-023-16350-5</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s11042-023-16350-5" target="_blank" >10.1007/s11042-023-16350-5</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display

  • Original language description

    This paper proposes an evaluation method for an optimal scene capture for a 3D display. The method analyzes multi-view data to determine capture guidelines. An user study was conducted to verify the proposed method and to discover the distortion limits of the optimal capturing camera positions. The discovered limits are 0.3° in rotations and 4px in the translation of the area of interest. Different variants of distortions were compared and their significance in visual degradation was evaluated. Rotational distortions were the most tolerated by users, followed by translational and combined. The solid-color background and suppressed head motion increase the user's tolerance to the artifacts. The paper also proposes a 2D-reprojection-based correction method for unsuitably captured scenes. In some cases, this reprojection increased the measured limits by up to 60× compared to the uncorrected distortions and proved to be effective. This study supplements existing studies with a large set of previously unexplored measurements and provides results relevant to current state-of-the-art 3D displays. It reveals important information for possible future 3D display rendering or capture methods. The images captured and corrected according to the proposed method can be displayed directly on a 3D display by Looking Glass Factory, creating a 3D effect without additional VR or AR equipment.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/8A21015" target="_blank" >8A21015: AI-augmented automation for efficient DevOps, a model-based framework for continuous development At RunTime in cyber-physical systems</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    MULTIMEDIA TOOLS AND APPLICATIONS

  • ISSN

    1380-7501

  • e-ISSN

    1573-7721

  • Volume of the periodical

    2024

  • Issue of the periodical within the volume

    83

  • Country of publishing house

    NL - THE KINGDOM OF THE NETHERLANDS

  • Number of pages

    23

  • Pages from-to

    20265-20287

  • UT code for WoS article

    001040925900007

  • EID of the result in the Scopus database

    2-s2.0-85166208541