How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F24%3APU149416" target="_blank" >RIV/00216305:26230/24:PU149416 - isvavai.cz</a>
Result on the web
<a href="https://link.springer.com/article/10.1007/s11042-023-16350-5" target="_blank" >https://link.springer.com/article/10.1007/s11042-023-16350-5</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s11042-023-16350-5" target="_blank" >10.1007/s11042-023-16350-5</a>
Alternative languages
Result language
angličtina
Original language name
How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display
Original language description
This paper proposes an evaluation method for an optimal scene capture for a 3D display. The method analyzes multi-view data to determine capture guidelines. An user study was conducted to verify the proposed method and to discover the distortion limits of the optimal capturing camera positions. The discovered limits are 0.3° in rotations and 4px in the translation of the area of interest. Different variants of distortions were compared and their significance in visual degradation was evaluated. Rotational distortions were the most tolerated by users, followed by translational and combined. The solid-color background and suppressed head motion increase the user's tolerance to the artifacts. The paper also proposes a 2D-reprojection-based correction method for unsuitably captured scenes. In some cases, this reprojection increased the measured limits by up to 60× compared to the uncorrected distortions and proved to be effective. This study supplements existing studies with a large set of previously unexplored measurements and provides results relevant to current state-of-the-art 3D displays. It reveals important information for possible future 3D display rendering or capture methods. The images captured and corrected according to the proposed method can be displayed directly on a 3D display by Looking Glass Factory, creating a 3D effect without additional VR or AR equipment.
Czech name
—
Czech description
—
Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
—
OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/8A21015" target="_blank" >8A21015: AI-augmented automation for efficient DevOps, a model-based framework for continuous development At RunTime in cyber-physical systems</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
MULTIMEDIA TOOLS AND APPLICATIONS
ISSN
1380-7501
e-ISSN
1573-7721
Volume of the periodical
2024
Issue of the periodical within the volume
83
Country of publishing house
NL - THE KINGDOM OF THE NETHERLANDS
Number of pages
23
Pages from-to
20265-20287
UT code for WoS article
001040925900007
EID of the result in the Scopus database
2-s2.0-85166208541