The Medicalisation and Dissemination of Cosmic Horror in Bloodborne
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F26482789%3A_____%2F24%3A10152741" target="_blank" >RIV/26482789:_____/24:10152741 - isvavai.cz</a>
Result on the web
<a href="https://actaludologica.com/wp-content/uploads/2024/12/AL_2024-7-2_Study-2_Fikejzova-Charvat.pdf" target="_blank" >https://actaludologica.com/wp-content/uploads/2024/12/AL_2024-7-2_Study-2_Fikejzova-Charvat.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.34135/actaludologica.2024-7-2.26-37" target="_blank" >10.34135/actaludologica.2024-7-2.26-37</a>
Alternative languages
Result language
angličtina
Original language name
The Medicalisation and Dissemination of Cosmic Horror in Bloodborne
Original language description
The aim of the paper is to interpret the themes of dissemination of cosmic horror via thetransformation of human bodies in the Bloodborne digital game. The analysis' central operativeconcept is the medicalisation process introduced by Michel Foucault, when he describedthe birth and emergence of biopolitics at the end of the 18th century and showedhow medical science, built on new paradigms, led to a specific control of the population,especially its natality and mortality. Within Bloodborne, we can see the mechanisms ofmedicalisation through the constitution of a powerful institution, which subsequently introducedthe ritual of transfusion when experimenting with blood. However, this led to thetransformation of human/mortal bodies by means of the beastly scourge, and thus tothe alteration of the properties of mortal bodies, into a form of becoming-of-the-monster.As a result, medicalisation allows for the dissemination of cosmic horror and the loss ofhumanity. This type of analysis seeks to expand our understanding of the intersectionof digital games and sociocultural phenomena at the level of representation, and theirinvolvement in the construction of game fictional worlds.
Czech name
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Czech description
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Classification
Type
J<sub>ost</sub> - Miscellaneous article in a specialist periodical
CEP classification
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OECD FORD branch
60405 - Studies on Film, Radio and Television
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Acta Ludologica
ISSN
2585-8599
e-ISSN
2585-9218
Volume of the periodical
7
Issue of the periodical within the volume
2
Country of publishing house
SK - SLOVAKIA
Number of pages
12
Pages from-to
26-37
UT code for WoS article
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EID of the result in the Scopus database
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