Use of virtual reality for crime scene investigation training by security forces
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23210%2F24%3A43972265" target="_blank" >RIV/49777513:23210/24:43972265 - isvavai.cz</a>
Result on the web
<a href="https://openaccess.cms-conferences.org/publications/book/978-1-964867-13-7/article/978-1-964867-13-7_2" target="_blank" >https://openaccess.cms-conferences.org/publications/book/978-1-964867-13-7/article/978-1-964867-13-7_2</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.54941/ahfe1004983" target="_blank" >10.54941/ahfe1004983</a>
Alternative languages
Result language
angličtina
Original language name
Use of virtual reality for crime scene investigation training by security forces
Original language description
Virtual reality is a legitimate tool to complement the range of conventional exercising and training across a variety of disciplines. In the long term, virtual reality has its use in the industrial field, from where it is gradually moving into the environment of education and training in healthcare, services, and other fields. Its use across security forces is relatively new, bringing the potential of training in a safe environment without the additional logistical burden of demanding exercise planning, for which it can serve as a supplement. Within a virtual reality simulation in terms of prepared scenarios and developed applications, trainees are free to explore and explore their environment from any angle, including dangerous and inaccessible locations. This allows users to experience circumstances in the virtual world in a way that would otherwise be difficult or impossible. Among the characteristics of virtual reality as a didactic method, it is necessary to highlight the multiple cognitive and pedagogical advantages that allow to improve the understanding of processes, performance and learning experience of the trainees, the improvement of their ability to analyse problems and explore new concepts, the multitude of scenarios that can be created, the high capacity of interaction and the ease of learning that this technology offers. This paper presents the use of virtual reality for training security forces in crime scene investigation scenarios for different types of model situations. The purpose of the applications is to introduce a standardized procedure to new police officers while conducting refresher training for existing officers in terms of setting standards across the discipline and activity. This paper presents selected scenarios, including models, that have been developed for training security forces, as well as the technological background of fully autonomous training that overcomes the shortcomings of conventional training and thus becomes an important complement to it. The scenarios presented represent the environment of the home in which the police officer as a trainee is located. He/she gradually walks through the dwelling unit, familiarizes them with the scene he/she has entered through the headset, and performs crime scene examination tasks in the role of a police officer. His/her task is to inspect the crime scene and document specific findings that will be filed as essential components for the follow-up investigation. The purpose of implementing virtual reality within security forces is, among other things, to minimize the potential physical strain compared to conventional training in the same scenario. For the implementation of a scenario that is exposed both in terms of standard procedure and in terms of emotional load, the preparatory phase is important, not only in terms of scenario development and validation, but especially in terms of measuring the probands' reactions to the given load. For this reason, the scenario preparation mode, and the partial outcomes of the measurement of police officers, quite specifically the measurement of cognitive load (specifically heart rate, respiration, and skin conductance) in relation to the virtual reality simulation, will also be presented.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
20301 - Mechanical engineering
Result continuities
Project
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Continuities
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Human Factors in Virtual Environments and Game Design
ISBN
978-1-964867-13-7
ISSN
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e-ISSN
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Number of pages
10
Pages from-to
"20–29"
Publisher name
AHFE Open Access
Place of publication
New York
Event location
Nice, France
Event date
Jul 24, 2024
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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