The potential of extended reality in higher education from the perspective of digital natives
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23510%2F24%3A43974289" target="_blank" >RIV/49777513:23510/24:43974289 - isvavai.cz</a>
Result on the web
<a href="https://drive.google.com/file/d/10ufGZtWvb5rX9EMVbkMBC4wVKNq80q8_/view?usp=drive_link" target="_blank" >https://drive.google.com/file/d/10ufGZtWvb5rX9EMVbkMBC4wVKNq80q8_/view?usp=drive_link</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
The potential of extended reality in higher education from the perspective of digital natives
Original language description
New digital technologies drive changes across all daily life and work aspects, including higher education. Extended reality is one of the key technologies reshaping the current ways of teaching and knowledge acquisition. This term encompasses a range of immersive technologies, such as virtual and augmented reality. Existing research demonstrates that using these technologies in education facilitates learning processes, offers students engaging educational experiences, and allows them to take a more active role in managing their learning strategies. Integrating new educational technologies into education is further supported by the "digital native" nature of today's students, who have been surrounded by new technologies from birth. Current university students are considered digital natives—natural users of new technologies who are presumed to have a close affinity with their use. This paper aims to evaluate students' knowledge of extended reality technology, their opinion on the effectiveness of its solutions, the readiness of businesses in the Czech Republic for the adoption and implementation of XR solutions and students' attitudes toward its potential applications in higher education, especially in project management education. The quantitative analysis is conducted via a two-phase survey administered before and after a lecture focused on extended reality technology. The results indicate that students have relatively limited knowledge of the potential applications of this technology across the current global landscape. However, they view its potential and integration into education as essential.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50204 - Business and management
Result continuities
Project
<a href="/en/project/TQ01000074" target="_blank" >TQ01000074: Digitalization of project management teaching using the concept of serious games, virtual and augmented reality with regard to current business needs</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Conference Proceedings – Business Trends 2024
ISBN
978-80-261-1270-9
ISSN
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e-ISSN
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Number of pages
14
Pages from-to
80-93
Publisher name
Západočeská univerzita v Plzni
Place of publication
Plzeň
Event location
Plzeň
Event date
Nov 21, 2024
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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