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Fast algorithm for triangular mesh simplification based on vertex decimation

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F02%3A00071305" target="_blank" >RIV/49777513:23520/02:00071305 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Fast algorithm for triangular mesh simplification based on vertex decimation

  • Original language description

    A common task in computer graphics is the visualisation of models of real world objects. These models are very large and complex and their surfaces are usually represented by triangular meshes. The surface of complex model can contain thousands or even million of triangles. Becaus we want fast and interactive manipulation with these models, we need either to improve our graphics hardware or to find a method how to reduce the number of triangles in the mesh, e. g. mesh simplification. In this paper we will present a fast algorithm for triangular mesh reduction based on the principle of vertx decimation.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    JC - Computer hardware and software

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    Z - Vyzkumny zamer (s odkazem do CEZ)

Others

  • Publication year

    2002

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Fast algorithm for triangular mesh simplification based on vertex decimation

  • ISBN

  • ISSN

  • e-ISSN

  • Number of pages

    1

  • Pages from-to

  • Publisher name

    Neuveden

  • Place of publication

    Neuveden

  • Event location

    Neuveden

  • Event date

    Jan 1, 2002

  • Type of event by nationality

    CST - Celostátní akce

  • UT code for WoS article