All
All

What are you looking for?

All
Projects
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Morphing of geometrical objects in boundary representation

Result description

Morphing is a technique which transforms one object into another object. It can be used to simulate natural phenomena which involve some kind of shape transformation, or it can be used to produce completely artificial shape transformations used in computer games and movie industry. Alternatively, it can be viewed as a modeling technique which combines some existing shapes to obtain new shapes. This thesis is focused on morphing of objects given in boundary representation, namely triangular meshes. Triangular mesh is a ?native? representation of graphical hardware, it is widely used and due to its piecewise linear nature it is easy to store, modify and render. The morphing technique is partially covered in professional animation tools. Particularly, themorphing of images has been successfully used in the movie industry to produce special effects. Also the 3d morphing of boundary representation is supported in some 3d animation tools. However, the technique is limited because it allows

Keywords

computer graphicsanimationmorphingtopology mergingmultimorphing

The result's identifiers

Alternative languages

  • Result language

    angličtina

  • Original language name

    Morphing of geometrical objects in boundary representation

  • Original language description

    Morphing is a technique which transforms one object into another object. It can be used to simulate natural phenomena which involve some kind of shape transformation, or it can be used to produce completely artificial shape transformations used in computer games and movie industry. Alternatively, it can be viewed as a modeling technique which combines some existing shapes to obtain new shapes. This thesis is focused on morphing of objects given in boundary representation, namely triangular meshes. Triangular mesh is a ?native? representation of graphical hardware, it is widely used and due to its piecewise linear nature it is easy to store, modify and render. The morphing technique is partially covered in professional animation tools. Particularly, themorphing of images has been successfully used in the movie industry to produce special effects. Also the 3d morphing of boundary representation is supported in some 3d animation tools. However, the technique is limited because it allows

  • Czech name

  • Czech description

Classification

  • Type

    O - Miscellaneous

  • CEP classification

    JC - Computer hardware and software

  • OECD FORD branch

Result continuities

Others

  • Publication year

    2009

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Basic information

Result type

O - Miscellaneous

O

CEP

JC - Computer hardware and software

Year of implementation

2009