Morphing of geometrical objects in boundary representation
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F09%3A00502473" target="_blank" >RIV/49777513:23520/09:00502473 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Morphing of geometrical objects in boundary representation
Original language description
Morphing is a technique which transforms one object into another object. It can be used to simulate natural phenomena which involve some kind of shape transformation, or it can be used to produce completely artificial shape transformations used in computer games and movie industry. Alternatively, it can be viewed as a modeling technique which combines some existing shapes to obtain new shapes. This thesis is focused on morphing of objects given in boundary representation, namely triangular meshes. Triangular mesh is a ?native? representation of graphical hardware, it is widely used and due to its piecewise linear nature it is easy to store, modify and render. The morphing technique is partially covered in professional animation tools. Particularly, themorphing of images has been successfully used in the movie industry to produce special effects. Also the 3d morphing of boundary representation is supported in some 3d animation tools. However, the technique is limited because it allows
Czech name
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Czech description
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Classification
Type
O - Miscellaneous
CEP classification
JC - Computer hardware and software
OECD FORD branch
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Result continuities
Project
<a href="/en/project/LC06008" target="_blank" >LC06008: Center of Computer Graphics</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2009
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů