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Agile Game in Online Environment

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41110%2F21%3A89547" target="_blank" >RIV/60460709:41110/21:89547 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/chapter/10.1007%2F978-3-030-79022-6_2" target="_blank" >https://link.springer.com/chapter/10.1007%2F978-3-030-79022-6_2</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-030-79022-6_2" target="_blank" >10.1007/978-3-030-79022-6_2</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Agile Game in Online Environment

  • Original language description

    The outbreak of the global coronavirus pandemic worsened the conditions for teaching, and it was necessary to teach students to use technologies and tools of remote communication, such as Skype, Google meets or todays most popular software from Microsoft MS Teams. Since we primarily teach agile project management using practical methods, specifically games, it was necessary to invent and design a game that can be played through remote communication channels, not only in classes with students physical presence. The game was designed in ADLM software, which stands for Application Lifecycle Management, called JunoOne. Through this tool, the course of the entire project (agile game) will be recorded in the game, and students will be able to try not only the style of agile project management in the Scrum framework but also in the real tool used in practice. This papers main goal is to present the created agile game in a real tool and the concept of how to play the game remotely. Unfortunately, the game as

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Lecture Notes in Business Information Processing

  • ISBN

    978-303079021-9

  • ISSN

  • e-ISSN

  • Number of pages

    9

  • Pages from-to

    17-25

  • Publisher name

    Springer

  • Place of publication

  • Event location

    Online

  • Event date

    Jun 29, 2021

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000724157900002