Analysis of Consumer Attitudes as an Important Tool for the Segmentation and Development of the Game Market in the Czech Republic
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41320%2F23%3A97052" target="_blank" >RIV/60460709:41320/23:97052 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.3390/f14030450" target="_blank" >http://dx.doi.org/10.3390/f14030450</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/f14030450" target="_blank" >10.3390/f14030450</a>
Alternative languages
Result language
angličtina
Original language name
Analysis of Consumer Attitudes as an Important Tool for the Segmentation and Development of the Game Market in the Czech Republic
Original language description
The demand for the multipurpose use of forestry accentuates the development of non-timber forest products and services and the search for other sources of financial benefits for forest owners and users. One of the essential market items of non-timber forest production is game production, a very high-quality local food source. Currently, in the Czech Republic, as well as in neighbouring countries, the amount of game being offered is increasing, while the purchase prices of game have stagnated at very low levels for a long time, despite the fact that consumer prices of meat have generally increased. A prerequisite for the development of the market for game products and the effective use of marketing tools is the analysis of important factors influencing the consumer demand for game. Therefore, the possible limiting factors on the customer side, the removal of which can change the demand for game meat and increase the consumption of game production, were investigated. Igor Ansoff's approach is used to analyse growth opportunities in the game market from the point of view of marketing strategies. The preconditions for using Porter's STP process to design a pull strategy on the consumer market are verified. Based on the Parfitt-Collins model, the research mainly focuses on a sample of active consumers who are a subgroup of a representative panel of 1000 respondents. The demographic characteristics and buying behaviour of the subgroup of 523 active consumers who regularly consume game meat were analysed. Significant factors and potential segmentation criteria were identified. On the basis of these research results, the article discusses, in detail, the marketing aspects related to the development of the game market, and marketing procedures are also proposed that can significantly support consumer demand in the game market using a mix of marketing tools. The increased demand for game meat will help to reduce the overpopulation of cloven-hoofed game in the forests of the Czech Republic, which will positively impact the reduction of animal damage to the forest environment, especially in areas newly forested after the bark beetle calamity.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
40102 - Forestry
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2023
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
FORESTS
ISSN
1999-4907
e-ISSN
1999-4907
Volume of the periodical
14
Issue of the periodical within the volume
3
Country of publishing house
CZ - CZECH REPUBLIC
Number of pages
17
Pages from-to
1-17
UT code for WoS article
000956185300001
EID of the result in the Scopus database
2-s2.0-85151730523