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Virtual reality model assessment platform: Transfer models to a standalone virtual reality headset

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60461373%3A22340%2F21%3A43923555" target="_blank" >RIV/60461373:22340/21:43923555 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/chapter/10.1007/978-3-030-77442-4_40" target="_blank" >https://link.springer.com/chapter/10.1007/978-3-030-77442-4_40</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-030-77442-4_40" target="_blank" >10.1007/978-3-030-77442-4_40</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Virtual reality model assessment platform: Transfer models to a standalone virtual reality headset

  • Original language description

    The goal of the paper is to introduce a Virtual Reality Model Assessment Platform. VRMAP (for short) is to be a lightweight, simple to use platform that allows users from various fields to easily check out models in virtual reality, as there are few options to do so natively on the headset. The platform consists of a Model Repository and VR client app. Models can be uploaded to the Model Repository and then downloaded and spawned in the client app for assessment or observation. The VR client app is created in Unity Engine using the new Unity XR framework and supports the GL Transmission Format (glTF), a royalty-free, extensible, common publishing format for 3D models created by Khronos Group. Many of the mainstream formats used in 3D printing and computer graphics can be easily converted to glTF and thus imported into the VRMAP. The Model Repository is built using Express, Node, Typescript and MongoDB. It allows for upload, storage, and download of models. Although this implementation is fully functional, it acts as an example and as long as other, more robust implementation adheres to the defined API standard, it will work as a drop-in replacement.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Computer Science On-line Conference CSOC 2021: Software Engineering and Algorithms

  • ISBN

    978-3-030-77441-7

  • ISSN

    2367-3370

  • e-ISSN

  • Number of pages

    12

  • Pages from-to

  • Publisher name

    Springer International Publishing Switzerland

  • Place of publication

    Cham

  • Event location

    Zlín

  • Event date

    Apr 21, 2021

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article