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Gamesourcing: Perspectives and Implementations

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F18%3A10241906" target="_blank" >RIV/61989100:27240/18:10241906 - isvavai.cz</a>

  • Alternative codes found

    RIV/61989100:27740/18:10241906 RIV/70883521:28140/18:63521807

  • Result on the web

    <a href="https://www.intechopen.com/books/simulation-and-gaming/" target="_blank" >https://www.intechopen.com/books/simulation-and-gaming/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.5772/intechopen.71703" target="_blank" >10.5772/intechopen.71703</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Gamesourcing: Perspectives and Implementations

  • Original language description

    This chapter discusses game-based methods of problem solution and data processing, analysis, and information mining. Attention is mainly focused on swarm algorithm and principles used in the task of complex problem solving using computer games. We intensively discuss the interdisciplinary intersection between swarm systems dynamics and computer science, including a variety of data sources and examples. Possibilities of the new approach based on swarm algorithm used in a game or using principles of swarm algorithms to solve the problem are demonstrated here. More precisely, this chapter discusses modern methods of calculation and crowd use, so-called gamesourcing, i.e., game-driven crowdsourcing, from various points of view such as history, motivation, or paradigm and presents several examples of contemporary projects of this kind. Ideas, results, and methodologies reported and mentioned here are based on our previous results and experiments that are fully reported here for detailed study in the case of reader&apos;s interest. Therefore, this chapter is an overview survey of our research.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Simulation and Gaming

  • ISBN

    978-953-51-3800-6

  • Number of pages of the result

    22

  • Pages from-to

    3-25

  • Number of pages of the book

    232

  • Publisher name

    IntechOpen

  • Place of publication

    Londýn

  • UT code for WoS chapter