Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F25%3A10257702" target="_blank" >RIV/61989100:27240/25:10257702 - isvavai.cz</a>
Alternative codes found
RIV/68407700:21460/25:00378390 RIV/00216208:11510/25:10497376
Result on the web
<a href="https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2025.1539483/full" target="_blank" >https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2025.1539483/full</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3389/fspor.2025.1539483" target="_blank" >10.3389/fspor.2025.1539483</a>
Alternative languages
Result language
angličtina
Original language name
Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries
Original language description
Objective: To identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ecosystem. The research also aims to clarify the perceived roles of universities, including their research domains, within the context of esports. Methods: The research is based on a qualitative approach. Semi-structured interviews were used in the qualitative research to analyze attitudes toward the esports issues. The interviews were conducted with 18 stakeholders, the recordings were transcribed verbatim, coded and analyzed using the MAXQDA Analytics Pro software. Results: The analysis led to the following findings: Universities can collaborate with esports teams, players, and other stakeholders to research and analyze players' physical state and performance, offering courses and certifications for coaches and managers of esports teams, where they would learn gaming skills and player's health and physical preparation. Moreover, universities can facilitate interaction between esports teams and experts in the field of nutrition, sleep, etc., potentially leading to improved health and performance of players. Finally, universities can collaborate with esports associations to establish standards and licensing requirements for coaches, managers, and other professionals in the esports industry. Conclusion: The paper advocates collaboration between universities and esports organizations and encourages flexibility and innovation. Recommendations include establishing formalized training programs for players, coaches, managers and organizers, promoting esports within the university environment, fostering positive perceptions, and supporting university leagues. 2025 Hospodková, Šíma, Rogalewicz, Ledvina, Čubík and Opelík.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Frontiers in Sports and Active Living
ISSN
2624-9367
e-ISSN
2624-9367
Volume of the periodical
7
Issue of the periodical within the volume
1539483
Country of publishing house
CH - SWITZERLAND
Number of pages
13
Pages from-to
nestránkováno
UT code for WoS article
001477972000001
EID of the result in the Scopus database
2-s2.0-105003953733