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CALLIG: Computer Assisted Language Learning using Improvisation Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15210%2F20%3A73600946" target="_blank" >RIV/61989592:15210/20:73600946 - isvavai.cz</a>

  • Result on the web

    <a href="https://lrec2020.lrec-conf.org/media/proceedings/Workshops/Books/Games-NLPbook.pdf" target="_blank" >https://lrec2020.lrec-conf.org/media/proceedings/Workshops/Books/Games-NLPbook.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    CALLIG: Computer Assisted Language Learning using Improvisation Games

  • Original language description

    In this paper, we present the ongoing development of CALLIG – a web system that uses improvisation games in Computer AssistedLanguage Learning (CALL). Improvisation games are structured activities with built-in constraints where improvisers are asked togenerate a lot of different ideas and weave a diverse range of elements into a sensible narrative spontaneously. This paper discusses howcomputer-based language games can be created combining improvisation elements and language technology. In contrast with traditionallanguage exercises, improvisational language games are open and unpredictable. CALLIG encourages spontaneity and witty languageuse. It also provides opportunities for collecting useful data for many NLP applications.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    60201 - General language studies

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Games and Natural Language Processing (Games &amp; NLP 2020)

  • ISBN

    979-10-95546-60-3

  • ISSN

  • e-ISSN

  • Number of pages

    10

  • Pages from-to

    49-58

  • Publisher name

    European Language Resources Association (ELRA)

  • Place of publication

    Paris

  • Event location

    Marseille (France)

  • Event date

    May 11, 2020

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article