Current trends in using serious games and video games in the field of urban planning
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F19%3A73598156" target="_blank" >RIV/61989592:15310/19:73598156 - isvavai.cz</a>
Result on the web
<a href="https://gis.fns.uniba.sk/kartografickelisty/archiv/KL27/2.pdf" target="_blank" >https://gis.fns.uniba.sk/kartografickelisty/archiv/KL27/2.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Current trends in using serious games and video games in the field of urban planning
Original language description
The use of games for research and practical use has gathered considerable momentum in recent years. In the presented article, the author analyses past and current research as well as non-research practical uses of serious games and commercial video games for the purposes of urban planning. First, the experience of using games as a learning tool in urban planning classes is discussed, both the benefits and the concerns this approach brings. Another preferred use of games in urban planning is to engage various stakeholders in a participation project. This can be done by employing digital serious games that incorporate attractive modern information technologies but also by using popular commercial video games such as Minecraft. One of the main functionalities that enables the use of video games “seriously” is the possibility of modifying the game to solve a given problem by modding, the process of implementing user-written custom scripts. Further, digital serious games, video games and video games with modding that have been employed in urban planning are compared in six selected criteria: attractivity, configuration, “white box”, reusability, reflecting reality and support.
Czech name
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Czech description
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Classification
Type
J<sub>ost</sub> - Miscellaneous article in a specialist periodical
CEP classification
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OECD FORD branch
50702 - Urban studies (planning and development)
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Kartografické listy
ISSN
1336-5274
e-ISSN
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Volume of the periodical
27
Issue of the periodical within the volume
1
Country of publishing house
SK - SLOVAKIA
Number of pages
11
Pages from-to
14-24
UT code for WoS article
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EID of the result in the Scopus database
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