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Measuring screen time among adolescents: test-retest reliability of HBSC questionnaire items across two countries

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15510%2F25%3A73635975" target="_blank" >RIV/61989592:15510/25:73635975 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/article/10.1186/s12889-025-25950-9" target="_blank" >https://link.springer.com/article/10.1186/s12889-025-25950-9</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1186/s12889-025-25950-9" target="_blank" >10.1186/s12889-025-25950-9</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Measuring screen time among adolescents: test-retest reliability of HBSC questionnaire items across two countries

  • Original language description

    BackgroundIncreasing recreational screen time among adolescents is linked to adverse health outcomes like obesity and poor mental health. This highlights the need for reliable tools to monitor screen-based behaviours. The present study examined the test-retest reliability of recreational screen-time items from the Health Behaviour in School-aged Children (HBSC) questionnaire across culturally diverse adolescent populations. MethodsUsing a test-retest design with a 2-3 week interval, we collected data from 750 adolescents (48.8% boys, mean age 15.29 years, SD 2.37) in Mexico (n = 233, aged 10-15y) and Czechia (n = 517, aged 10-18y) in 2022-2024. Self-reported time spent on gaming, social networking, video watching, and internet browsing were evaluated using Intraclass Correlation Coefficients (ICCs) for continuous measures and Cohen&apos;s kappa for dichotomized outcomes (&lt; 2 vs. &gt;= 2 h/day), with analyses stratified by age, gender, and country. ResultsGaming and social networking demonstrated moderate-to-good reliability (ICC = 0.70-0.74, kappa = 0.64-0.65, 82-83% unchanged responses). Video watching and browsing were less stable (ICC = 0.52-0.63, kappa = 0.41-0.47). Czech primary school students exhibited the highest consistency (ICC = 0.76-0.81), while Mexican students completed the items with lower reliability (ICC = 0.43-0.54). Older adolescents (16-18 years) and girls reported greater stability for gaming and social networking, respectively. ConclusionsThe screen-time items tested in this study showed acceptable test-retest reliability across countries, age groups, and sexes, particularly for gaming and social networking. These findings support their use in global adolescent health surveillance, while highlighting the need for refinement of less stable domains such as video watching and internet browsing. Given that samples were not nationally representative, findings should be interpreted within these specific contexts. Future research should enhance measurement precision and inform public health efforts to monitor and address screen-time related health risks.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    30304 - Public and environmental health

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    BMC PUBLIC HEALTH

  • ISSN

    1471-2458

  • e-ISSN

    1471-2458

  • Volume of the periodical

    26

  • Issue of the periodical within the volume

    December

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    10

  • Pages from-to

    1-10

  • UT code for WoS article

    001669588700011

  • EID of the result in the Scopus database

    2-s2.0-105028528184