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Technology integration of using digital gameplay for enhancing EFL college students' behavior intention

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F23%3A50021315" target="_blank" >RIV/62690094:18450/23:50021315 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454" target="_blank" >https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.30935/cedtech/13454" target="_blank" >10.30935/cedtech/13454</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Technology integration of using digital gameplay for enhancing EFL college students' behavior intention

  • Original language description

    This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students&apos; behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students&apos; perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students&apos; behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students&apos; perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students&apos; behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students&apos; behavior intention.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    CONTEMPORARY EDUCATIONAL TECHNOLOGY

  • ISSN

    1309-517X

  • e-ISSN

    1309-517X

  • Volume of the periodical

    15

  • Issue of the periodical within the volume

    4

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    17

  • Pages from-to

    "Article number: ep452"

  • UT code for WoS article

    001143606500006

  • EID of the result in the Scopus database

    2-s2.0-85173987485