Technology integration of using digital gameplay for enhancing EFL college students' behavior intention
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F23%3A50021315" target="_blank" >RIV/62690094:18450/23:50021315 - isvavai.cz</a>
Result on the web
<a href="https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454" target="_blank" >https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.30935/cedtech/13454" target="_blank" >10.30935/cedtech/13454</a>
Alternative languages
Result language
angličtina
Original language name
Technology integration of using digital gameplay for enhancing EFL college students' behavior intention
Original language description
This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students' perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students' behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students' perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students' behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students' behavior intention.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2023
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
CONTEMPORARY EDUCATIONAL TECHNOLOGY
ISSN
1309-517X
e-ISSN
1309-517X
Volume of the periodical
15
Issue of the periodical within the volume
4
Country of publishing house
GB - UNITED KINGDOM
Number of pages
17
Pages from-to
"Article number: ep452"
UT code for WoS article
001143606500006
EID of the result in the Scopus database
2-s2.0-85173987485