All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Customization in educational computer games and its effect on learning: Experimental study with primary school children

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68081740%3A_____%2F21%3A00544073" target="_blank" >RIV/68081740:_____/21:00544073 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11320/21:10437241 RIV/00216208:11410/21:10437241 RIV/00216208:11210/21:10437241

  • Result on the web

    <a href="https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12576" target="_blank" >https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12576</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1111/jcal.12576" target="_blank" >10.1111/jcal.12576</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Customization in educational computer games and its effect on learning: Experimental study with primary school children

  • Original language description

    The instructional effects of customization features in child learning games have rarely been examined. This value-added study addresses the existing gap with regards to user-initiated cosmetic customization of environment elements (i.e., non-avatar customization). Participants (N = 143, Mage = 9.41) studied a biological topic for about 20 min: either using the experimental version of a learning game with customization features, or from a control version without them. Null results were found as concerns between-group differences: both for motivation-related variables and learning outcome measures. These findings indicate that user-initiated cosmetic customization features can be omitted by game designers, especially in settings where children are assigned specific instructional materials from which to study.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

    <a href="/en/project/GA19-02532S" target="_blank" >GA19-02532S: EduGames4K: Designing educational games for kids</a><br>

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Journal of Computer Assisted Learning

  • ISSN

    0266-4909

  • e-ISSN

    1365-2729

  • Volume of the periodical

    37

  • Issue of the periodical within the volume

    5

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    13

  • Pages from-to

    1370-1382

  • UT code for WoS article

    000674240000001

  • EID of the result in the Scopus database

    2-s2.0-85110761648