Shading of Bézier Patches
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68145535%3A_____%2F09%3A00371466" target="_blank" >RIV/68145535:_____/09:00371466 - isvavai.cz</a>
Result on the web
<a href="http://gravisma.zcu.cz/GraVisMa-2009/" target="_blank" >http://gravisma.zcu.cz/GraVisMa-2009/</a>
DOI - Digital Object Identifier
—
Alternative languages
Result language
angličtina
Original language name
Shading of Bézier Patches
Original language description
There are well known shading algorithms (Gouraud, Phong) for the surfaces shading. The problem is that such algorithms just approximate the real shading. Precise shading algorithms require the values of normal vectors at all points of rendered surface. Computation of normal vector for Cartesian and triangular parametric surfaces is presented in the paper.
Czech name
—
Czech description
—
Classification
Type
D - Article in proceedings
CEP classification
BA - General mathematics
OECD FORD branch
—
Result continuities
Project
—
Continuities
Z - Vyzkumny zamer (s odkazem do CEZ)
Others
Publication year
2009
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
GraVisMa 2009 Proceedings
ISBN
978-80-86943-92-3
ISSN
—
e-ISSN
—
Number of pages
4
Pages from-to
126-129
Publisher name
Západočeská univerzita v Plzni, Vaclav Skala - UNION Agency
Place of publication
Plzeň
Event location
Plzeň
Event date
Sep 2, 2009
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
—